Blog

Watching Children Learn

Fellow

by Tracy Rudzitis -

One of the most meaningful things that I get to do as a teacher is to watch my students learn. What makes it most exciting and interesting for me is observing this learning through their eyes and their contexts. I have several Flip Cameras located in the classroom long with my Point and Shoot camera and the students will ask me “where is the camera?” “can we use the camera?” “we just did something really cool, can we record it?"

 

Category: 

A Brief Introduction to Debugging

Fellow

by Jaymes Dec -

I did not have anything to do with this video series. It was produced by professors and students at ITP-NYU.  But I think it's great and relevant to our community, so I am sharing it here. Enjoy and Happy New Year!

"A Brief Introduction to Debugging"
Written & narrated by Clay Shirky
Illustration & animation by Roopa Vasudevan
Photography by Tom Igoe and rik-shaw (via Flickr)
Music by Podington Bear

 

Three lessons learned about making in classroom

Fellow

by Susanna Tesconi -

I spent the last 3 years, among other things, working as learning environment designer at Laboral Art Center Gijón, Spain. The art center has a fabLAB that is used for artistic production as well as education and research LAB by several public schools in the region.

What I do exactly is to help teachers from primary and high school to integrate digital fabrication, rapid prototyping, physical/creative computing, design, making etc. in the classroom.

Category: 

FabLearn Not Quite End of Year Posts

Institution

by Sylvia Martinez -

 

The past few weeks on the FabLearn blog have been really spectacular - interesting, informative, and inspiring!

I was going to do a roundup of posts -- but there are just too many, so let's get some action going on commenting and sharing out. This is a week many educators are off of work, sometimes that means they drop all social media, but for others, it's a chance to catch up!

Here's a list of social media:

Category: 

The Role and Rigor of Self-Assessment in MakerEd

Fellow

by Christa Flores -

The purpose of teacher driven assessment is to measure whether a student is ready to move on to the next topic in a given curriculum. Often this translates to the next chapter of a text book. If the student passes the teacher’s assessment, the next step in her education is given to her in lockstep manner. This approach to learning and assessment, while comfortably quantifiable, unfortunately fails to approach the full spectrum of learning that modern day education has to offer children and adults. Throw MakerEd spaces into the mix, and you have a recipe for a revolution in assessment, beginning with handing the right and responsibility of assessment, over to our students.

Category: 

Making for Change

Fellow

by Roy Ombatti -

In the Nairobi Fablab, I have personally seen that hands-on making is life-changing. However it can be difficult to measure impact and as such it is difficult to quantify the successes of the process. But I am particularly curious about the making in the context of the developing world. I feel the impact of the change effected by making is most significantly felt, and needed here. But then how do we ensure that making is exploited to its full potential?

Of Feet, Fleas and 3D Printing

Fellow

by Roy Ombatti -

I have been involved in many projects during my time at the Fablab in Nairobi and I personally enjoy those that leverage technology for change and development. I am most interested about the space for technology in development because I feel it is in this space that making is most needed. I believe very much in empowering people, primarily the poor, with the necessary knowledge and skills to make them problem solvers. Hailing from a developing country, this has never made more sense to me than it does now.

Drawing: a visual language for Makers

Fellow

by Erin Riley -

Drawing is like writing, using pictures instead of words.  It is a form of communication that can be useful, expressive, descriptive and observational.  It provides form to visual ideas.  Including drawing as part of the process of making things is fun and provides a good framework for understanding 2D and 3D design.  

Enclosed is a list of drawing approaches that are used most in the Engineering and Design lab.

Category: 

Pages